The past 8 weeks, whether it is because this course kept me
active in learning and implementing new things or because the 2016-2017 school
is in full swing, have flown by. Throughout this course I have learned about
and created a GAME plan to guide my self-directed learning activities. A GAME
plan is simply four easy steps of setting goals, taking action, monitoring
progress, and evaluating and extending the learning of students (Cennamo, Ross,
& Ertmer, 2009).
In creating a GAME plan I have gained a stronger appreciation
for prior planning of each lesson. While planning for a new lesson can be time
consuming, the result of proper planning are much more positive. I have found
that I am able to push my students higher when using the GAME plan steps as I
am fully thinking through all aspects of the activities prior to starting the
lesson or unit. I have also found that although my students are young and
learning many skills for the first time I can and should release some of the
control over to my students, especially when incorporating technology.
It is important for my students to
take control over their learning. This will not only motivate them but also
engage them in their education. As a result of this course I will begin to take
a step back and allow my students to begin working with the technology in the
classroom in a more hands on way. I have always incorporated technology into my
classroom but have most often I have had the control. While my fear of just how
time consuming it will be to put the technology in the hands of my students I
have reaffirmed just how important technology is to their future and success.
Reference
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology
integration for meaningful classroom use: A standards-based approach. (Laureate
Education custom ed.). Belmont, CA: Wadsworth.